Humans
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Humans
Lifespan: 120 years
Cities: Knight Haven, Sao Haven
Racial Affinity: Chaotic Neutral
Abilities: Skill
Opinion of Elves: Humans hate Elves as a rule. Elves breed them and eat them, treat them as less than living: naturally they would hate them.
Opinion of Royals: It varies. Some humans love and are in awe of Royals, while others hate them.
Opinion of Weavers: Humans and Weavers have a very touchy relationship. Humans destroyed Weavers when they morphed them into the Jester abominations. Humans and Weavers are more recently beginning to side with one another considering that Elves are their common enemy. Seldom will a human hate an Weaver, though a Weaver has been known to hate a human.
Opinion of Cerberus: Humans do not fully understand Cerberus and do not try to seek and understand them in general. They do find Cerberus to be divinely loyal, and will often garner their trust and form alliances with them.
Opinion of Jesters: All humans hate Jesters. Jesters have no place in the world. Though there are those who feel sorry for them, as humans are responsible, they still agree Jesters should be wiped out.
Opinion of Humans: Their opinions of each other vary. Most of the time they will side with each other in a fight and primarily stick together. Seldom will a human abandon another human for one of the other races.
Lifespan: 120 years
Cities: Knight Haven, Sao Haven
Racial Affinity: Chaotic Neutral
Abilities: Skill
Opinion of Elves: Humans hate Elves as a rule. Elves breed them and eat them, treat them as less than living: naturally they would hate them.
Opinion of Royals: It varies. Some humans love and are in awe of Royals, while others hate them.
Opinion of Weavers: Humans and Weavers have a very touchy relationship. Humans destroyed Weavers when they morphed them into the Jester abominations. Humans and Weavers are more recently beginning to side with one another considering that Elves are their common enemy. Seldom will a human hate an Weaver, though a Weaver has been known to hate a human.
Opinion of Cerberus: Humans do not fully understand Cerberus and do not try to seek and understand them in general. They do find Cerberus to be divinely loyal, and will often garner their trust and form alliances with them.
Opinion of Jesters: All humans hate Jesters. Jesters have no place in the world. Though there are those who feel sorry for them, as humans are responsible, they still agree Jesters should be wiped out.
Opinion of Humans: Their opinions of each other vary. Most of the time they will side with each other in a fight and primarily stick together. Seldom will a human abandon another human for one of the other races.
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Humans are considered a mischievous and dark hearted race. Especially after gaining a horrid reputation before and during the Elven-Human War, humans are perhaps the most despised race in all the world, even topping the Jesters since even Royals don't care for Humans that much.
Humans primary role is to be bred in factories as a food source for the elves. They are treated horribly, stuffed into small spaces, then they are sold to the Elves where they are either butchered and processed or simply eaten alive. Humans are a rather reliable source since they can breed fairly quickly and have a natural ability to survive even in their harsh conditions.
Some humans have escaped elvish clutches and their factories and live in places they call "Havens". These Havens are small, well-hidden spots where Humans just try to survive. Seldom do they venture far from their Havens for fear of being discovered. A few Havens are actually nomadic groups. Some humans can sneak into cities and live there, but this is far more dangerous than it's worth.
Humans do not have magical abilities. They can wield charmed items that have been imbued with magic or voodoo, but they have no inherent abilities of their own that give them special powers. Abilities they do have are more natural ones such as running, parkour, stealth, observation, killing, and more.
Because they are the most adaptable of all species ever discovered, they pose a great threat when not contained. One would not really think a human is so big and bad and scary, but humans are the oldest species on the planet. They have survived natural disasters, hundreds of thousands of battles and wars, incredible diseases, and social dilemmas.
Because of their natural abilities, some of the Humans become Hackers, working to bring down the other races with sabotage, espionage, and assassination.
Humans primary role is to be bred in factories as a food source for the elves. They are treated horribly, stuffed into small spaces, then they are sold to the Elves where they are either butchered and processed or simply eaten alive. Humans are a rather reliable source since they can breed fairly quickly and have a natural ability to survive even in their harsh conditions.
Some humans have escaped elvish clutches and their factories and live in places they call "Havens". These Havens are small, well-hidden spots where Humans just try to survive. Seldom do they venture far from their Havens for fear of being discovered. A few Havens are actually nomadic groups. Some humans can sneak into cities and live there, but this is far more dangerous than it's worth.
Humans do not have magical abilities. They can wield charmed items that have been imbued with magic or voodoo, but they have no inherent abilities of their own that give them special powers. Abilities they do have are more natural ones such as running, parkour, stealth, observation, killing, and more.
Because they are the most adaptable of all species ever discovered, they pose a great threat when not contained. One would not really think a human is so big and bad and scary, but humans are the oldest species on the planet. They have survived natural disasters, hundreds of thousands of battles and wars, incredible diseases, and social dilemmas.
Because of their natural abilities, some of the Humans become Hackers, working to bring down the other races with sabotage, espionage, and assassination.
SKILLS
Humans do not rely on magic or special powers simply because they do not have any. While some humans are lucky enough to get their hands on charmed objects, they do not rely fully on those other sorts of properties. They have to rely on their own skills.Strength: the ability to exert great force. Physical strength can come in handy, especially when fighting. Mental strength is useful, for example, when someone is trying to persuade you or use a certain mental power on you like illusions.
Speed: the velocity at which something moves. In human and animal case, it includes how fast one can run, dodge, react, or attack. Speed is necessary if one wishes to survive. It doesn't only aid in flight, but also in a fight.
Agility: is the ability to change the body's position efficiently, and uses a combination of balance, coordination, speed, reflexes, strength, endurance and stamina. As you can see, agility includes quite a few other skills. The higher those skills are, the higher your agility will be too, and vice versa. Agility is best seen through the art of parkour, where one can run up walls, jump from roof to roof, run along telephone wires, or even something like dodge throwing knives.
Accuracy: the precision needed to achieve a goal. This is best seen in archery. If one has enough accuracy when firing an arrow, they will hit the center of the target. Accuracy is also used in fighting with any weapons. Accurately hitting an opponent will result in dealing the damage you want to at the spot you aimed for.
Flexibility: the ability to adapt, to bend without breaking, to change without resistance. Flexibility covers quite a wide range of things, from something tangible such as bending backwards to something less tangible, such as learning to adapt to ones surroundings. If you were suddenly thrust into a very cold room, and if your flexibility was high, you wouldn't be cold for very long and would get rather used to it, unlike someone with low flexibility who would freeze.
Stamina: to exert oneself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fatigue. It doesn't matter how hard or long someone hits you, you have the energy and will to keep on going. Your body will also heal very well.
Luck: is good fortune which occurs beyond one's control, without regard to one's will, intention, or desired result. The higher your luck, the more likely you will be able to complete near impossible tests, defeat powerful foes, solve mind-boggling puzzles, and even have certain things just so happen to turn out well for you.
Intellect: the ability of the mind to come to correct conclusions about what is true or real, and about how to solve problems. Stupid people will probably die first. It's good to know things, such as battle techniques, quick medical treatment, how to escape danger, etc. Intellect will also help you discern who's your enemy and who's your friend. Keep your intellect high: the more you know, the more you will be able to do. Those with higher intellect are usually faster at reading auras than others.
Charisma: the compelling attractiveness or charm that can inspire devotion in others. This is very helpful, especially when trying to rally others to your cause. It is also useful to get information that would otherwise be restricted, or to influence people to join your side in a fight. Many with high charisma usually become renowned leaders and very dangerous individuals.
Durability: the ability to withstand attacks, either physically, mentally, emotionally, or spiritually. The more durable you are, the more you will be able to take in a fight, the less likely you will be to crumble in a stressful situation, and the less likely you will turn into a Jester if subjected to such treatment.
Stealth: cautious and secretive action or movement. Stealth is used in such things as assassination, thieving, hiding, and general creeping about. The stealthier you are, the quieter you are and the less likely you'll be detected.
Humans do not rely on magic or special powers simply because they do not have any. While some humans are lucky enough to get their hands on charmed objects, they do not rely fully on those other sorts of properties. They have to rely on their own skills.Strength: the ability to exert great force. Physical strength can come in handy, especially when fighting. Mental strength is useful, for example, when someone is trying to persuade you or use a certain mental power on you like illusions.
Speed: the velocity at which something moves. In human and animal case, it includes how fast one can run, dodge, react, or attack. Speed is necessary if one wishes to survive. It doesn't only aid in flight, but also in a fight.
Agility: is the ability to change the body's position efficiently, and uses a combination of balance, coordination, speed, reflexes, strength, endurance and stamina. As you can see, agility includes quite a few other skills. The higher those skills are, the higher your agility will be too, and vice versa. Agility is best seen through the art of parkour, where one can run up walls, jump from roof to roof, run along telephone wires, or even something like dodge throwing knives.
Accuracy: the precision needed to achieve a goal. This is best seen in archery. If one has enough accuracy when firing an arrow, they will hit the center of the target. Accuracy is also used in fighting with any weapons. Accurately hitting an opponent will result in dealing the damage you want to at the spot you aimed for.
Flexibility: the ability to adapt, to bend without breaking, to change without resistance. Flexibility covers quite a wide range of things, from something tangible such as bending backwards to something less tangible, such as learning to adapt to ones surroundings. If you were suddenly thrust into a very cold room, and if your flexibility was high, you wouldn't be cold for very long and would get rather used to it, unlike someone with low flexibility who would freeze.
Stamina: to exert oneself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fatigue. It doesn't matter how hard or long someone hits you, you have the energy and will to keep on going. Your body will also heal very well.
Luck: is good fortune which occurs beyond one's control, without regard to one's will, intention, or desired result. The higher your luck, the more likely you will be able to complete near impossible tests, defeat powerful foes, solve mind-boggling puzzles, and even have certain things just so happen to turn out well for you.
Intellect: the ability of the mind to come to correct conclusions about what is true or real, and about how to solve problems. Stupid people will probably die first. It's good to know things, such as battle techniques, quick medical treatment, how to escape danger, etc. Intellect will also help you discern who's your enemy and who's your friend. Keep your intellect high: the more you know, the more you will be able to do. Those with higher intellect are usually faster at reading auras than others.
Charisma: the compelling attractiveness or charm that can inspire devotion in others. This is very helpful, especially when trying to rally others to your cause. It is also useful to get information that would otherwise be restricted, or to influence people to join your side in a fight. Many with high charisma usually become renowned leaders and very dangerous individuals.
Durability: the ability to withstand attacks, either physically, mentally, emotionally, or spiritually. The more durable you are, the more you will be able to take in a fight, the less likely you will be to crumble in a stressful situation, and the less likely you will turn into a Jester if subjected to such treatment.
Stealth: cautious and secretive action or movement. Stealth is used in such things as assassination, thieving, hiding, and general creeping about. The stealthier you are, the quieter you are and the less likely you'll be detected.